
#Html5 adobe animate code
The code above that I am using works just fine. I have read on the SoundJS library website about registering each sound before playing it? As a beginner to Javascript and the createjs libraries, I am confused about the registering part. This appears to be working just fine, however I am worried that it is not the correct way to go about adding simple sound effects. "SELsound1"), and then using this code on the appropriate frame or in the appropriate function to play the sound effect:Ĭ("SELsound1", false, 0, 0, 0, 1) mp3s to my library, giving them a Linkage name in the library (i.e. Throughout the program I use very short sound effects which are played when certain frames are reached within my animations, or when a button is clicked, etc. On each of the 6 frames are numerous simple animations and interactive elements such as buttons, drag and drop with targets, etc. My work is to create interactive children's lessons which involved a main timeline of 6 frames with navigation buttons allowing the user to cycle through the 6 frames.



Presently I couldn’t find a way to import an animation generate via Adobe Animate CC into Ionic.I am making the transition from Flash and AS3 to HTML5 Canvas. Any time I said “did not work” the problem was ever the same error “cjs.Bitmap is not a constructor”. Import createjs-module from ‘createjs-module’
#Html5 adobe animate install
Even tried to npm install createjs, createjs-module and createjs-easeljs and import them. Import createjs from '…/…/assets/js/createjs’ĭid not work. Then I tried adding the library in the ts file adding before the import of mylibrary.js Tried even to add all the other (unecessary library linked to createjs like easejs etc ). Tried with the live version of the libraryĭid not work. So I tried to include the library, first taking the include from the Animate CC generated htmlĪnd put it in my main ‘index.html’ app file (copying in asset/js the directory lib containing the file). I mean, commenting the cjs.Bitmap line, it starts complaining about the subsequent cjs.Rectangle that does not exists. That is not really important as error, if not to state that clearly the library createjs is not imported in the right way for it cannot associate its cjs variable of mylibrary.js that contains a function like In the original file the init() function was called on body like Import mylibrary from ‘…/…/assets/js/mylibrary’Īnd then try to initialize the animation like This way, I was able to import the script in the ts file of one ionic page like I’ve put in the ‘js’ directory all the included directory and files necessary to the script. Immediately after the classical import of the library createjs) and put it in a mylibrary.js file in /assets/js/mylibrary.js. Then I took that js that is the animation code (the one contained in This way all the necessary js is put inside the html file that the publish procedure outputs. Tried publishing the animation as HTML5 animation, with the publish setting “Included javascript in HTML”.

Including it in a Ionic page means unpacking the html/js and distribute code in the ionic pages/files. I can publish the animation as html, that is compound of: 1 file html, 1 file js (and one external library included, named createjs), several directory with included file. I have made an animation with Adobe Animate CC as HTML 5 canvas item.
